Wesnoth logo
Wesnoth Units database

Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

Advances from: Gore
Advances to:
Cost: 39
HP: 50
Movement: 4
XP: 100
Level: 2
Alignment: chaotic
IDBM Minotaur Savage
Abilities: divine health
(image)mace
impact
10 - 3
melee
dread
Resistances:
blade0%
pierce0%
impact0%
fire-10%
cold10%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef-0%
Deep Water9910%
Flat130%
Forest160%
Frozen230%
Hills150%
Impassable9930%
Mountains160%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9930%
Village150%